Website powered by

Moff Gideon - Giancarlo Esposito

Project completed for www.digitalmodelcreative.com in collaboration with Gabriel Lebel Bernier.

---

Supervised the character development for Modeling, Texturing, Lookdev, Grooming and Facial Blendshapes.
I build the base Modeling using Scan data, Wrap and Zbrush / Base Texture transfer from the Scan data / Base Shading + maps to test under lighting condition. Arnold for maya was used as render engine. Zbrush's HD Geometry was used to add hand sculpted details. I use Wrap3d to transfer all Facial Data and build a library of 70 Facial Blendshapes. I also use Marvelous Designer to build all Clothing part and Hard Surface object were done using Maya.

----

Gabriel Lebel Bernier was provided with my initial base mesh, texture and surfacing and reworked the model (Maya & Zbrush), the Texture using Substance Painter, Reworked a lot all Lookdev maps and build the groom from the ground up. He also di all the lighting for the final render and Build the LightRig for Digital Model Creative. All of this contribute to give the asset The Mandolorian vibe.
To know more about his process, I invite you to visit his Artstation: https://www.artstation.com/gabriellb

I hope you enjoyed it!

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Comparison image:

On the Left Steve first pass on Modeling/Texture/Shading

On the Right, Gabriel Model, Texture & Lookdev adjustments, Groom from the ground up.

Lighting Cage from Cave Academy.

Comparison image:

On the Left Steve first pass on Modeling/Texture/Shading

On the Right, Gabriel Model, Texture & Lookdev adjustments, Groom from the ground up.

Lighting Cage from Cave Academy.

Comparison image:

On the Left Steve first pass on Modeling/Texture/Shading

On the Right, Gabriel Model, Texture & Lookdev adjustments, Groom from the ground up.

Lighting Cage from Cave Academy.

Comparison image:

On the Left Steve first pass on Modeling/Texture/Shading

On the Right, Gabriel Model, Texture & Lookdev adjustments, Groom from the ground up.

Lighting Cage from Cave Academy.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.

Base Modeling/Texture/Shading for the entire character done by Steve.

Using Miro, I establish a Reference sheet and mood board so we can easily find the best photo for the look we want to archived.

Using Miro, I establish a Reference sheet and mood board so we can easily find the best photo for the look we want to archived.

Using Miro, I was able to give Gabriel, notes so he can focus on the right details to tweak and add into the model.

Using Miro, I was able to give Gabriel, notes so he can focus on the right details to tweak and add into the model.

Head done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Head and suit done by Steve before Gabriel match the reference. Base Modeling/Texturing/Shading.

Fullbody Base model done by Steve  in Maya, Wrap3d, Zbrush & Marvelous Designer.

Fullbody Base model done by Steve in Maya, Wrap3d, Zbrush & Marvelous Designer.

Bust Base model done by Steve  in Maya, Wrap3d, Zbrush & Marvelous Designer.

Bust Base model done by Steve in Maya, Wrap3d, Zbrush & Marvelous Designer.

Wireframe Base model done by Steve.

Wireframe Base model done by Steve.

Head ZbrushHD done by Steve before Gabriel match the reference. At the end, Gabriel turn done many details to mix with Texturing XYZ displacement and get the desirer look.

Head ZbrushHD done by Steve before Gabriel match the reference. At the end, Gabriel turn done many details to mix with Texturing XYZ displacement and get the desirer look.

Facial Blendshapes done by Steve for character talk.

Facial Blendshapes done by Steve for character talk.