Project completed for www.digitalmodelcreative.com in collaboration with Gabriel Lebel Bernier.
---
Supervised the character development for Modeling, Texturing, Lookdev, Grooming and Facial Blendshapes.
I build the base Modeling using Scan data, Wrap and Zbrush / Base Texture transfer from the Scan data / Base Shading + maps to test under lighting condition. Arnold for maya was used as render engine. Zbrush's HD Geometry was used to add hand sculpted details. I use Wrap3d to transfer all Facial Data and build a library of 70 Facial Blendshapes. I also use Marvelous Designer to build all Clothing part and Hard Surface object were done using Maya.
----
Gabriel Lebel Bernier was provided with my initial base mesh, texture and surfacing and reworked the model (Maya & Zbrush), the Texture using Substance Painter, Reworked a lot all Lookdev maps and build the groom from the ground up. He also di all the lighting for the final render and Build the LightRig for Digital Model Creative. All of this contribute to give the asset The Mandolorian vibe.
To know more about his process, I invite you to visit his Artstation: https://www.artstation.com/gabriellb
I hope you enjoyed it!
Final Image with: Model, Texture & Lookdev enhacement, Groom from the ground up and Lighting done by Gabriel Lebel Bernier.
Base Modeling/Texture/Shading for the entire character done by Steve.