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Destiny 2: Lightfall Cinematic

Axis Studio Hire Steve as consultant Lead character Artist for the Cinematic trailer for Bungie, Destiny 2: Lightfall.

My job was mainly to work with the Art Director, Supervisor, lead the team character artist team, ingest character assets from other vendor, fix problem, prep model, Modeling, Texture and Lookdev and insuring the Axis quality withing the Houdini pipeline.
As lead, I help my team and supervised the work on Cayde, Crow, IkoraRey, Petra, Shaxx, Supplicant, Zavana and the LegionareTroop and many more. Also, I did the Damage pass on many of them. I also had the chance to build Eido (the purple 4 arms character) with my team, we did the Modeling / Texture / Lookdev using Maya, Zbrush, Substance, Houdini and Arnold.

Big thanks to my team member!
Full credit here: https://axisstudiosgroup.com/work/destiny-2-lightfall/#

Ingest almost all Character from the previous project to this one. Publish assets, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest almost all Character from the previous project to this one. Publish assets, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest almost all Character from the previous project to this one. Publish assets, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Eido Modeling, Texture and Lookdev.

Eido Modeling, Texture and Lookdev.

Eido Modeling, Texture and Lookdev.

Eido Modeling, Texture and Lookdev.

Eido Modeling, Texture and Lookdev.

Eido Modeling, Texture and Lookdev.

Ingest those Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest those Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest almost all Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest almost all Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask. Lead my artist with some change asked by the client.

Ingest this Character from the previous project to the new one. Publish, create new shading scene and connect all texture. Also create the Dirt, Grunge and blood maps and mask. Lead my artist with some change asked by the client.