Model with Anatomy sharing different Level of details for pipeline purpose.
Different level of detail base mesh.
From LV0 - LV5
LV0: Background mesh
LV1: Animation mesh
LV2: Render model VFX Details
LV3: Render model VFX Details
LV4: Hero model
LV5: Super Close up mesh
Different level of detail base mesh wireframe. Each model are base on subdivision quad factor. A zbrush scene is associate to the maya scene for uniformity purpose.
Each level of details share the same uv's layout to insure texture sharing. Also use for mesh transfer purpose if the point order get lost.
Few different side
Few different side Body Wireframe LV3
Few different side Anatomy for simulation
Few different side Head
Few different side Head Wireframe LV3
Few different side head Anatomy for simulation
Few different side head wireframe Anatomy for simulation
Gorilla wip project
Gorilla wip project
Gorilla wip project
Gorilla wip project hair color test
Gorilla wip project hair color test
Gorilla wip project wireframe
Gorilla wip project wireframe
Gorilla wip project anatomy for simulation
Gorilla wip project anatomy for simulation wireframe
Gorilla wip project anatomy for simulation
Gorilla wip project anatomy for simulation wireframe
Gorilla wip project Uvs, same as the Male generic, diferent LOD were done for pipeline.
Horse model
Horse model wireframe
Horse model anatomy
Indominus Rex model
Indominus Rex model wireframe
Indominus Rex model bone
Indominus Rex model anatomy
Indominus Rex model zbrush before scale
Indominus Rex model zbrush before scale
Indominus Rex model zbrush before scale
Indominus Rex model zbrush before scale
Indominus Rex model zbrush before scale
The Witcher 3: Wyvern model
The Witcher 3: Wyvern model Wireframe LV1 for animation and rig
The Witcher 3: Wyvern model Wireframe LV3 for rendering with displacement.
The Witcher 3: Wyvern model bone for rig placement and simulation
The Witcher 3: Wyvern model Anatomy for simulation