I was the creature modeling assets lead for the movie Prey, I was lucky enough to start this journey with the 3d concept presentation, earn the bid and build the final version of the Predator you see in the movie.
I build the body topology, Zbrush detailing, base Shape for the mouth to guide the rigging department. Also work closely with the Texturing - Lookdev and Rigging department to insure the final look. I also guide a team in Montreal and India for all the model done on the characters side, creatures and digi double.