Client: Bethesda Softworks
I was Character Lead for Meduzarts, I was in charge of the character upraise from the game. We receive the main character from Bethesda.
Worked with my team to refine the game model and make is work for 12k resolutions. A lot of resculpt. I did all the pose fix and correctional.
Meduzarts won a MI6 Bronze Award 2011 in Best Keyart category, for Fallout: New Vegas, done with Bethesda.