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Ready Player One

My responsibility was to supervise all Modeling work done by the ILM Singapore studio, which had about 40% of ILM's total award on the show, and included hundreds of characters. With my Modeling Lead Michal Kriukow, we establish a game plan for all character build, zombie sequence for the dancing ballroom zombies and for The Shining sequence zombie transformation.

When I left Singapore Michal Kriukow took my place as Model Supervisor, and help to develop the overall look with Adam Walker Texturing Supervisor, so they could be picked up by other team members of the team to create the specific zombie variants.

For all other character work assigned to the Singapore studio I supervised a team of 10 artists doing daily rounds to push the quality. My team did hundreds of characters to create the various clans and unique player avatars in the Ready Player One universe.