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The Great Wall 2016

I had the incredible privilege to be promote by ILM to Modeling Supervisor. I move my family in Singapore in Asia and my first gig was The Great Wall.

The Great Wall was the largest VFX project to be hubbed from the ILM Singapore studio. The Paladin creatures were bigger creatures whose function was to protect the queen from arrows and bombs with their fan structure on their heads. It was a lot of fun bringing this creature to life with Adam Walker doing the Texturing and Nihal Friedel doing lookdev.

I supervise all modeling from character DD double, Creatures, Environment and props. Also did, Digi double Fix, Pipeline dev and shot Fix.

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